Learn how to save Vanra in Baldur’s Gate 3.
Baldur’s Gate 3 is the latest open-world action RPG released by developer Larian Studios. The game incorporates the classic tales from Dungeons and Dragons while adding some of its own essence. Over the three acts of Baldur’s Gate 3, players will be required to solve numerous quests in order to finish the game. These quests include stealing items, investigating murders, or even rescuing lost people.
During the quest “Save Vanra,” players will be assigned a task to rescue a lost kid named Vanra from an evil hag. Although this quest does not have a lot of combat involved, it certainly does require a lot of skill checks and exploration. Saving Vanra is a long quest to finish. However, with the proper guide, you can finish the quest in a very short time and without any extra hassle.
How to Save Vanra in BG3
To start the Save Vanra quest, make your way to the Basilisk Gate Barracks at these coordinates (X:52, Y:15). After entering the room, you will find an NPC called Lora complaining to Blaze Liara Portyr about her daughter, Vanra, going missing. She also reports that her daughter went missing from the Blushing Mermaid by the docks. After interacting with Lora, the “Save Vanra” quest in Baldur’s Gate 3 will automatically start.
Investigate The Blushing Mermaid
Afterward, head for The Blushing Mermaid in the Lower City and head to the second floor of the building. After reaching the second floor, enter the room on your right, and you will find a character called Captain Grisly. Go towards her and interact. During your conversation, Captain Grisly will reveal that Lora has already created chaos here, for which she wants to shut Lora up.
At this point, Grisly will offer you a lot of gold to kill Lora. However, you must reject this offer. Doing so, Grisly will show her actual face and (SPOILER ALERT!) reveal that she is actually Auntie Ethel, a character you killed back in Act 1 during the Save Mayrina quest. Ethel further explains that she had abducted Vanra because you spoiled her plan by rescuing Mayrina the last time. After the end of this conversation, Auntie Ethel disappears, starting a series of fights with her crew around the bar. Finish every enemy inside and get out of the building.
Help the Hag Survivors
Head towards the east till you reach Old Garlow’s Place. Inside this location, you will find Adrielle, Jatlo, and Kled. After passing the Persuasion check, the characters will reveal that they are also fighting against the evil hag Auntie Ethel.
Adrielle continues to share that they are all the survivors of the hag’s attack. Surprisingly, she reveals that they are working to help all the victims of the hag under the leadership of a woman, Mayrina. After you recognize Mayrina, Adrielle will continue to share that the hag has hexed Mayrina and is in a bad state in a room on the second floor of Old Garlow’s Place.
After reaching the second floor, you will discover that Mayrina has been turned into a sheep. Reach the table in the left corner of the room, and you will find a note written by Mayrina. At the end of the note, she mentions some doll that has been bothering her. If you look closely, you will see three dolls in the room. Destroying all the dolls will turn Mayrina into a normal person again.
After curing Mayrina, one of the hag’s survivors, Jatlo reveals himself as a devotee of Auntie Ethel. Finish him off, and he will drop you a key to Ethel’s Lair. Now head downstairs again to meet the cured Mayrina.
After talking to Mayrina, she will send you to the safe in the corner of the room. You will find three valuable items in the safe: a tear-stained Journal, Ashes of Dried Fey flowers, and A Hunter’s Guide to Hags. After obtaining these items, you will learn how to craft the Hag’s Bane, a potion to make a hag vomit their prey. Now, press “H“ to open the Alchemy menu, and press on Grenades. Then, click on Hag’s Bane and craft the item. The materials needed for this craft can be collected from the safe.
Auntie Ethel Boss Fight
After crafting the Hag’s Bane, go back to The Blushing Mermaid. After entering the bar, immediately enter the door on your right beside Bosun Gannet. Keep continuing through the path, and you will reach a dungeon. Throughout your journey inside the dungeon, you will get attacked by several waves of enemies.
Now keep heading inside the cellar till you reach Auntie Ethel’s room. Outside the room, you can find a tripwire set for you. Make sure to disarm the trap before you proceed to enter the room. Use the key you obtained before to unlock the wooden door. Entering the room will start the final fight against Auntie Ethel.
After the fight starts, your first objective is to rescue Vanra. Because if you kill Ethel, Vanra will die with her as well. Go near Ethel and throw the Hag’s Bane to make her vomit Vanra. After this, Auntie Ethel will make two more copies of her to deceive you. However, by this time, you must know that Auntie Ethel keeps herself alive through the presence of the Blue Mushrooms around her. So take your time, and destroy all the Blue Mushrooms to kill Auntie Ethel successfully.
After killing the hag, head back to the Lower City and towards Lora’s home. You will find that Vanra has already reached her mother. After finishing your conversation with Lora, she will show her gratitude by giving you the Duelist’s Prerogative and the Amulet of Windrider as rewards.
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